Origins

Immersive University · Engineering studio 01

Geometry is not a picture. It is a system.

Begin the course

Grades 10–12 and postsecondarySelf-paced interactive STEAM course

Build geometric understanding by changing control points, parameters, continuity, topology, materials, and light—then explain how each decision changes the model.

6
connected modules
33
short lessons
6
live studios

Course connections

Geometry becomes a language for engineering and digital art.

Curriculum connections include Common Core HSG-MG.A.1–3 for modeling with geometry and NGSS HS-ETS1 engineering-design practices involving criteria, constraints, modeling, testing, and refinement.

The course reconstructs graduate-level special-topic work completed in Georgia Tech’s mechanical engineering program under the direction of Dr. David W. Rosen, with additional faculty guidance from Dr. Farrokh Mistree. It is a free self-paced resource and does not award academic credit.

One mathematical language

Two worlds grow from the same geometry.

The early mathematics is shared. Design intent and tolerances lead toward engineering, analysis, and manufacturing. Expressive form, materials, cameras, and light lead toward animation, games, and visual storytelling.

Precision systems

CAD → CAE → CAM

Feature-based models, assemblies, tolerances, simulation, toolpaths, inspection, and manufactured parts.

Expressive systems

Geometry → CGI → XR

Organic forms, animation, procedural worlds, materials, physically based light, games, and immersive experience.

Course map

From the first coordinate to a rendered world.

Each module is built from short explanations, mathematical forms, and a live studio. The sequence follows the original project’s logic and extends it through modern CAD and graphics practice.

  1. 01
    5 lessons

    Foundations

    Coordinates · vectors · parametric form · basis functions · transforms

  2. 02
    7 lessons

    Curves

    Hermite · Bézier · de Casteljau · continuity · B-splines · NURBS

  3. 03
    5 lessons

    Surfaces

    Tensor products · bicubic patches · control nets · seams · trimming

  4. 04
    5 lessons

    Topology

    Tessellation · boundaries · manifold models · normals · Euler checks

  5. 05
    5 lessons

    Solids

    Sweeps · Booleans · B-rep · features · CAD/CAE/CAM/CGI

  6. 06
    6 lessons

    Rendering

    Projection · normals · materials · lighting · ray tracing · PBR

The complete interactive course

Learn by changing the geometry.

Choose a lesson, adjust its variables, and watch the model respond. Progress is saved only in this browser. No account, plug-in, or installation is required.

Module 01 · Lesson 1 of 5

Points and coordinate systems

The mathematical language beneath every model
Live geometry studio
Principle

A point records a location. A coordinate system gives that location meaning.

Mathematical form

P = [x, y, z]

Try it

Move t to locate a point between the two anchors.

Capstone path

Design one object. Follow it through the entire system.

Use the six modules to build a small controlled form, test whether its mesh is valid, express its design intent, and communicate it through light and material.

  1. 01Define

    Place points and choose a coordinate frame.

  2. 02Shape

    Build a continuous profile with local control.

  3. 03Surface

    Extend the profile into a controlled patch.

  4. 04Validate

    Inspect boundaries, normals, and manifold topology.

  5. 05Realize

    Add features and select an engineering pipeline.

  6. 06Communicate

    Use a camera, material, and light to explain the result.

Recovered 800 by 600 graduate project menu showing mathematics, curves, surfaces, and solidsRecovered artifact · original course menu

The original artifact

The period interface remains evidence.

The recovered 800-by-600 project was built for Internet Explorer and Macromedia Flash 6. It organized mathematics, curves, surfaces, and solids around 20 named lessons and 25 interactive Flash demonstrations.

This modern course preserves that architecture and its instructional idea—make abstract geometry visible—while replacing the obsolete player with responsive HTML5 Canvas and expanding the curriculum through NURBS, topology, model intent, and modern rendering.

The through-line

From geometric systems to learning systems.

Curves, surfaces, manufactured parts, digital worlds, and immersive learning connect through the same practice: reveal the system, let learners change it, and make complex relationships understandable.

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